Toor (political entity)

Revision as of 00:20, 19 March 2021 by The chronicler (talk | contribs)

A toor /tʊər/ was a nomadic political entity in the second revolution in Tarnaria. The name originates from Toor, an early Tarnarian civilization that was upended by a series of revolts. One of the leaders of the uprisings, Gened, referred to the nomadic kingdom he founded as "the true Toor". After the establishment of Stogen in the 2nd CSR, with its strong basis in the Mōroh philosophy, nomadic kingdoms of Tarnaria began to refer to their kingdoms as toors.

Although most toors were nomadic, a city could also be considered part of a toor, as long as it had minimal sedentary population. Such cities forbade owning a house and instead operated as inns of sorts, but inns that would be open only to the citizens of a given toor. A foreigner would require an invitation or a document to stay or pass through. The king's army and court would also periodically stay in such a city, but Mōroh principles would not allow the court to stay in the city for too long either.

Many cities, however, were not toors in and of themselves and instead served as camps for toors that controlled the territory, with minimal or no personnel left to maintain it.

Toors tended to claim large territories, although exact borders were vague and usually unenforceable, so travel through toors was largely unrestricted and even relatively safe, especially for smaller parties. A border might be watched with more rigor if there was an ongoing dispute or conflict with a neighboring toor. For example, Darfe Goldoor concentrated a lot of his forces at his northern border due to the feud with Kievan.