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− | '''A toor''' /tʊər/ was a nomadic political entity in the second revolution in [[Tarnaria]]. The name originates from [[Toor]], an early Tarnarian civilization that was upended by a series of revolts. One of the leaders of the uprisings, [[Gened]], referred to the nomadic kingdom he founded as "the true Toor". After the establishment of [[Stogen]] in the 2nd [[CSR]], with its strong basis in the [[Mōroh]] philosophy, nomadic kingdoms of Tarnaria began to refer to their kingdoms as toors. | + | '''A toor''' /tʊər/ was a nomadic political entity in the second revolution in [[Tarnaria]]. The name originates from a [[Jabi]] word "toor" which means "warrant granted through vision". One of the Five Kings, [[Gened]], referred to the nomadic kingdom he founded as "the true toor", after he and others upended [[Toor]], an early Tarnarian civilization that put high emphasis on the religious justification of power. After the establishment of [[Stogen]] in the 2nd [[CSR]], with its strong basis in the [[Mōroh]] philosophy, nomadic kingdoms of Tarnaria began to refer to their kingdoms as toors, each claiming a warrant to lead through vision or being able to read the right path (Xaewoon) in the skies. |
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− | Although most toors were nomadic, a city could also be considered part of a toor, as long as it had minimal sedentary population. Such cities forbade owning a house and instead operated as inns of sorts, but inns that would be open only to the citizens of a given toor. A foreigner would require an invitation or a document to stay or pass through. The king's army and court would also periodically stay in such a city, but Mōroh principles would not allow the court to stay in the city for too long either.
| + | A common misconception of toors is to view all of them as nomadic peoples, with all the economic and political implications of that. However, in some sense it is more accurate to view them as ''traveling kingdoms'' or non-sedentary kingdoms. For instance, many toors had encampments and even cities established. Toor's population would be constantly moving between these cities. Such cities forbade owning a house and instead operated as inns of sorts, but inns that would be open only to the citizens of a given toor. A foreigner would require an invitation or a document to stay or pass through. Usually, a citizen of toor would be allowed to live in a city permanently if they are part of a given [[Murdoh|Murdoh's]] court. Murdon generally would be permitted to lead a sedentary life in order to run cities and camps. The [[Gole]]'s army and court would also periodically stay in a city, but Mōroh principles would not allow the court to stay in the city for too long. It was customary for the court to simply establish a pattern and travel between cities of the kingdom all year round. |
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− | Many cities, however, were not toors in and of themselves and instead served as camps for toors that controlled the territory, with minimal or no personnel left to maintain it.
| + | Economies of many of the toors thus relied on these packets of sedentary population. Slavery was also a more prominent part of toors' economies, because a slave was considered to be on their right path and was thus permitted to live in cities and camps permanently. This partially explains why slavery was more prominent in toors and less so in city states. |
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| + | Adherents of the [[Mōroh]] philosophy are following the [[Xaewoon#Xaewoon Green|Xaewoon Green]]. [[Xaewoon#Xaewoon Blue|Xaewoon Blue]] followers tend to lead a sedentary lifestyle. Thus, the majority of city states of the [[Dantrian calendar|second revolution]] were Xaewoon Blue cities and were in a state of constant conflict with toors. This partially prevented large Xaewoon Blue states, since establishing an infrastructure would be difficult. [[Qep]] and [[Mantar]] were the first regions that managed some sort of autonomy in the second half of the second revolution, with [[Mantareia]] becoming the first state proper in [[Tarnaria]] after Stogen's destruction of [[Barud]].. |
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| Toors tended to claim large territories, although exact borders were vague and usually unenforceable, so travel through toors was largely unrestricted and even relatively safe, especially for smaller parties. A border might be watched with more rigor if there was an ongoing dispute or conflict with a neighboring toor. For example, [[Darfe Goldoor]] concentrated a lot of his forces at his northern border due to the feud with [[Kievan]]. | | Toors tended to claim large territories, although exact borders were vague and usually unenforceable, so travel through toors was largely unrestricted and even relatively safe, especially for smaller parties. A border might be watched with more rigor if there was an ongoing dispute or conflict with a neighboring toor. For example, [[Darfe Goldoor]] concentrated a lot of his forces at his northern border due to the feud with [[Kievan]]. |