Difference between revisions of "Toor (political entity)"

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'''A toor''' /tʊər/  was a nomadic political entity in the second revolution in [[Tarnaria]]. The name originates from a [[Jabi]] word "toor" which means "warrant granted through vision". One of the Five Kings, [[Gened]], referred to the nomadic kingdom he founded as "the true toor", after he and others upended [[Toor]], an early Tarnarian civilization that put high emphasis on the religious justification of power. After the establishment of [[Stogen]] in the 2nd [[CSR]], with its strong basis in the [[Mōroh]] philosophy, nomadic kingdoms of Tarnaria began to refer to their kingdoms as toors, each claiming a warrant to lead through vision or being able to read the right path (Xaewoon) in the skies.
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'''A toor''' /tʊər/  was a nomadic political entity in the second revolution in [[Tarnaria]], sometimes referred to as a "traveling kingdom". The name originates from a [[Jabi]] word "toor" which means "warrant granted through vision". One of the Five Kings, [[Gened]], referred to the nomadic kingdom he founded as "the true toor", after he and others upended [[Toor]], an early Tarnarian civilization that put high emphasis on the religious justification of power. After the establishment of [[Stogen]] in the 2nd [[CSR]], with its strong basis in the [[Mōroh]] philosophy, nomadic kingdoms of Tarnaria began to refer to their kingdoms as toors, each claiming a warrant to lead through vision or being able to read the right path (Xaewoon) in the skies.
  
A common misconception of toors is to view all of them as nomadic peoples, with all the economic and political implications of that. However, in some sense it is more accurate to view them as ''traveling kingdoms'' or non-sedentary kingdoms. For instance, many toors had encampments and even cities established. Toor's population would be constantly moving between these cities. Such cities forbade owning a house and instead operated as inns of sorts, but inns that would be open only to the citizens of a given toor. A foreigner would require an invitation or a document to stay or pass through. Usually, a citizen of toor would be allowed to live in a city permanently if they are part of a given [[Murdoh|Murdoh's]] court. Murdon generally would be permitted to lead a sedentary life in order to run cities and camps. The [[Gole]]'s army and court would also periodically stay in a city, but Mōroh principles would not allow the court to stay in the city for too long. It was customary for the court to simply establish a pattern and travel between cities of the kingdom all year round.
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== The "Toor Economic Cycle" ==
  
Economies of many of the toors thus relied on these packets of sedentary population. Slavery was also a more prominent part of toors' economies, because a slave was considered to be on their right path and was thus permitted to live in cities and camps permanently. This partially explains why slavery was more prominent in toors and less so in city states.
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A common misconception of toors is to view all of them as nomadic peoples, with all the economic and political implications of that. However, in some sense it is more accurate to view many of them as ''traveling kingdoms'' or non-sedentary kingdoms. The difference being that the economies of many toors were actually non-nomadic.
  
Adherents of the [[Mōroh]] philosophy are following the [[Xaewoon#Xaewoon Green|Xaewoon Green]]. [[Xaewoon#Xaewoon Blue|Xaewoon Blue]] followers tend to lead a sedentary lifestyle. Thus, the majority of city states of the [[Dantrian calendar|second revolution]] were Xaewoon Blue cities and were in a state of constant conflict with toors. This partially prevented large Xaewoon Blue states, since establishing an infrastructure would be difficult. [[Qep]] and [[Mantar]] were the first regions that managed some sort of autonomy in the second half of the second revolution, with [[Mantareia]] becoming the first state proper in [[Tarnaria]] after Stogen's destruction of [[Empire of Barud|Barud]].
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For instance, many toors had permanent encampments and even cities established. Toor's population would be constantly moving between these cities. Such cities forbade owning a house and instead operated as inns of sorts, but inns that would be open only to the citizens of a given toor. A foreigner would require an invitation or a document to stay or pass through. Usually, a citizen of toor would be allowed to live in a city permanently if they are part of a given [[Murdoh|Murdoh's]] court. Murdon generally would be permitted to lead a sedentary life in order to run cities and camps. The [[Gole]]'s army and court would also periodically stay in a city, but Mōroh principles would not allow the court to stay in a city for too long. It was customary for the court to simply establish a pattern and travel between cities of the kingdom all year round.
  
Toors tended to claim large territories, although exact borders were vague and usually unenforceable, so travel through toors was largely unrestricted and even relatively safe, especially for smaller parties. A border might be watched with more rigor if there was an ongoing dispute or conflict with a neighboring toor. For example, [[Darfe Goldoor]] concentrated a lot of his forces at his northern border due to the feud with [[Kievan]].
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Initially, economies of many of the toors relied on their packets of sedentary population, as golen wanted real and stable kingdoms, with cities and courts. Slavery was also a prominent part of toor economies, with slaves working in cities, camps and farmlands.
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But a more nomadic-based modus operandi also developed. Some toors began to adopt aggressive military tactics in order to extort money and resources from wealthy countries, city states and even other toors. Toor armies would raid cities and immediately retreat, making them pretty much invincible. This forced city states to strike deals with many of the toors and send them tributes in order to secure their borders. When such relationships would stabilize, many toors would become invested in the stability of the city states, which would in turn influence their own politics. Toors acting in the interest of the city states they once raided was common and created complicated dynamics in the region.
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Toors tended to claim large territories, although exact borders were vague and usually unenforceable. As toors would become wealthier, many of them would begin to develop from nomadic kingdoms into traveling kingdoms, building permanent encampments and cities. This would lead smaller and more nomadic toors to raid them and eventually upend them, either taking their place or forcing them back into a more nomadic lifestyle.
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Thus, toor economies tended to cycle through the reliance on their network of sedentary populations to a purely nomadic extortion-style economy and then back again. Some toors build economies around establishing trade routes.
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By the middle of the second revolution many toors would successfully adopt a hybrid approach, by having a strictly nomadic military that would operate separately from the traveling kingdom, to the point that many armies' allegiance would be kept secret, so as to not implicate the more visible kingdom in extortion and violence, perpetrated by their army.
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== Military ==
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The military was frequently operated separately from the toor by a [[Tarnarian_royal_ranks|bortoh]]. The role of bortoh is the invention of [[Stogen]] that over the years became transformed into an army counterpart to murdoh, someone who would be the the army administrator. [[Tarnarian_military_ranks|Jeenor]] would be reporting directly to bortoh, while bortoh would receive orders either from the murdoh or, more commonly, from the gole.
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Many toors eventually began running not only a separate army, but also an army that obfuscated its allegiance, in order to be able to both reap the benefits of a purely nomadic force and at the same time continue being a proper traveling kingdom, establishing cities and farming land. [[Darfe Goldoor]], for example, was a respected gole of his traveling kingdom who had an army conduct raids on [[Qep]]. The allegiance of the army to Goldoor was eventually ousted by [[Kievan]] to [[Nilma Oordar]], which led to Qep's campaign against Goldoor and the defeat of his kingdom.
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== Religion and culture ==
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Adherents of the [[Mōroh]] philosophy inherently founded and were following [[Xaewoon#Xaewoon Green|Xaewoon Green]]. [[Xaewoon#Xaewoon Blue|Xaewoon Blue]] followers tended to lead a sedentary lifestyle. Thus, the majority of sedentary city states of the [[Dantrian calendar|second revolution]] were Xaewoon Blue cities, which were in a state of perpetual religious disagreement with toors.
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In spite of that, religion was rarely a cornerstone of conflicts and disagreements mainly focused on cultural differences. Many Mōroh adherents viewed city dwellers with disdain, even in cases of their own people when these people were legally living in a city, like builders, farmers and members of the murdoh's court. Being on the road was considered more noble.

Latest revision as of 13:48, 31 July 2021

A toor /tʊər/ was a nomadic political entity in the second revolution in Tarnaria, sometimes referred to as a "traveling kingdom". The name originates from a Jabi word "toor" which means "warrant granted through vision". One of the Five Kings, Gened, referred to the nomadic kingdom he founded as "the true toor", after he and others upended Toor, an early Tarnarian civilization that put high emphasis on the religious justification of power. After the establishment of Stogen in the 2nd CSR, with its strong basis in the Mōroh philosophy, nomadic kingdoms of Tarnaria began to refer to their kingdoms as toors, each claiming a warrant to lead through vision or being able to read the right path (Xaewoon) in the skies.

The "Toor Economic Cycle"

A common misconception of toors is to view all of them as nomadic peoples, with all the economic and political implications of that. However, in some sense it is more accurate to view many of them as traveling kingdoms or non-sedentary kingdoms. The difference being that the economies of many toors were actually non-nomadic.

For instance, many toors had permanent encampments and even cities established. Toor's population would be constantly moving between these cities. Such cities forbade owning a house and instead operated as inns of sorts, but inns that would be open only to the citizens of a given toor. A foreigner would require an invitation or a document to stay or pass through. Usually, a citizen of toor would be allowed to live in a city permanently if they are part of a given Murdoh's court. Murdon generally would be permitted to lead a sedentary life in order to run cities and camps. The Gole's army and court would also periodically stay in a city, but Mōroh principles would not allow the court to stay in a city for too long. It was customary for the court to simply establish a pattern and travel between cities of the kingdom all year round.

Initially, economies of many of the toors relied on their packets of sedentary population, as golen wanted real and stable kingdoms, with cities and courts. Slavery was also a prominent part of toor economies, with slaves working in cities, camps and farmlands.

But a more nomadic-based modus operandi also developed. Some toors began to adopt aggressive military tactics in order to extort money and resources from wealthy countries, city states and even other toors. Toor armies would raid cities and immediately retreat, making them pretty much invincible. This forced city states to strike deals with many of the toors and send them tributes in order to secure their borders. When such relationships would stabilize, many toors would become invested in the stability of the city states, which would in turn influence their own politics. Toors acting in the interest of the city states they once raided was common and created complicated dynamics in the region.

Toors tended to claim large territories, although exact borders were vague and usually unenforceable. As toors would become wealthier, many of them would begin to develop from nomadic kingdoms into traveling kingdoms, building permanent encampments and cities. This would lead smaller and more nomadic toors to raid them and eventually upend them, either taking their place or forcing them back into a more nomadic lifestyle.

Thus, toor economies tended to cycle through the reliance on their network of sedentary populations to a purely nomadic extortion-style economy and then back again. Some toors build economies around establishing trade routes.

By the middle of the second revolution many toors would successfully adopt a hybrid approach, by having a strictly nomadic military that would operate separately from the traveling kingdom, to the point that many armies' allegiance would be kept secret, so as to not implicate the more visible kingdom in extortion and violence, perpetrated by their army.

Military

The military was frequently operated separately from the toor by a bortoh. The role of bortoh is the invention of Stogen that over the years became transformed into an army counterpart to murdoh, someone who would be the the army administrator. Jeenor would be reporting directly to bortoh, while bortoh would receive orders either from the murdoh or, more commonly, from the gole.

Many toors eventually began running not only a separate army, but also an army that obfuscated its allegiance, in order to be able to both reap the benefits of a purely nomadic force and at the same time continue being a proper traveling kingdom, establishing cities and farming land. Darfe Goldoor, for example, was a respected gole of his traveling kingdom who had an army conduct raids on Qep. The allegiance of the army to Goldoor was eventually ousted by Kievan to Nilma Oordar, which led to Qep's campaign against Goldoor and the defeat of his kingdom.

Religion and culture

Adherents of the Mōroh philosophy inherently founded and were following Xaewoon Green. Xaewoon Blue followers tended to lead a sedentary lifestyle. Thus, the majority of sedentary city states of the second revolution were Xaewoon Blue cities, which were in a state of perpetual religious disagreement with toors.

In spite of that, religion was rarely a cornerstone of conflicts and disagreements mainly focused on cultural differences. Many Mōroh adherents viewed city dwellers with disdain, even in cases of their own people when these people were legally living in a city, like builders, farmers and members of the murdoh's court. Being on the road was considered more noble.